Europe Arbeitnow ·
full-timeGame Artist - Sand Loop
Voodoo · Paris
About Voodoo Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way. Team You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become. In this role, you'll work across our puzzle game portfolio, contributing your artistic skills to titles that have already demonstrated strong core mechanics and real player engagement. Puzzle games demand a precise and thoughtful visual language, from clear iconography and satisfying feedback animations to cohesive UI and world aesthetics, and your work will be central to delivering that. You'll have the opportunity to contribute directly to the growth and visual refinement of our puzzle titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while still having a significant impact on the creative direction within a dedicated and agile studio environment. Role Support the Lead Artist in the ideation and execution of the game’s vision. Design and implement a high-quality, scalable UI from concept to final integration in Unity. Create and maintain a comprehensive UI Style Bible and reusable component libraries. Create high-quality 3D/2D assets (characters, assets, props and environment art) and ensure optimal performance across mobile devices. Setup, integrate, and animate UI scenes in Unity. Work with Game Designers to ensure UI supports gameplay and accessibility goals. Iterate quickly based on team feedback and live user data. Propose creative ideas to boost player engagement and improve the user experience. Profile Strong Unity skills, with the ability to implement and optimise directly in engine. Excellent 3D /2D design skills, with a keen eye for visual hierarchy, composition, and readability. Experience with A/B testing or working with LiveOps features. A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases. Experience collaborating with cross-functional remote teams. Fluent in English. Benefits Competitive salary Premium healthcare (SideCare) for you and your family 100% borne by Voodoo Swile Lunch voucher Gymlib (100% borne by Voodoo) Wellness activities in our Paris office Child daycare facilities (Les Petits Chaperons rouges) Find Jobs in France on Arbeitnow
| Role | Game Artist - Sand Loop |
|---|---|
| Company | Voodoo |
| Location | Paris |
| Compensation | Not disclosed |
| Deadline | Rolling |
Typical process for this type of role
A general guide — the exact steps for this specific listing may vary; check the original posting for details.
- 1ApplicationSubmit your resume through the apply link.
- 2ScreeningRecruiter reviews your background against the role.
- 3AssessmentA technical test, assignment, or coding round, depending on the role.
- 4Interview(s)One or more rounds with the hiring team.
- 5OfferOffer letter with compensation and start date.
Before you apply
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