Greenhouse ·
full-timeSenior Software Engineer - Consoles
Roblox · San Mateo, CA, United States
Roblox operates a platform where millions of users create, share, and play user‑generated 3D experiences ranging from games to social spaces. The company provides the tools and infrastructure that let developers publish their creations and reach a global audience across devices. Within Roblox, the Consumer Apps Consoles team is responsible for the PlayStation and Xbox versions of the Roblox client, focusing on making the app fast, reliable, and enjoyable for millions of console players. As a Senior Software Engineer on this team, you would lead end‑to‑end client work, turning vague product ideas into concrete engineering plans, raising code quality through rigorous reviews and mentorship, and driving platform‑level improvements that benefit the wider organization. You would collaborate closely with product, design, and platform partners, work with Xbox and PlayStation engineers to maintain feature parity, and use profiling, tracing, and metrics to diagnose and solve performance issues. The role suits engineers with at least five years of client‑side development, strong C++ skills, hands‑on console experience, solid debugging instincts, and a collaborative, self‑directed mindset.
Education
- Level: Bachelor's degree
Key Skills
Notes
['Onsite Tuesday, Wednesday, Thursday; optional Monday and Friday']
Experience required
5-5 years experienceAbout the Role Roblox is building tools and a platform for a global community of developers and creators. The Consumer Apps Consoles team owns the console app foundation for PlayStation and Xbox, delivering performance, reliability, and user experience. Responsibilities Shape and improve the PlayStation and Xbox experience for millions of players. Translate ambiguous product ideas into well‑scoped engineering plans with product, design, and data science. Raise the engineering bar through code reviews and mentorship. Drive platform‑level investments and ensure feature parity across consoles. Requirements 5+ years of experience building and shipping client software. Strong C++ proficiency; Lua/React experience a plus. Hands‑on experience delivering on console, desktop, or mobile platforms. Direct experience shipping on PlayStation or Xbox highly valued. Strong debugging instincts: profiling, tracing, diagnosing across the full client stack. Data fluency: metrics, logging, experimentation to evaluate feature health. Ownership, self‑direction, and collaborative communication skills. Eligibility Roles based at the San Mateo headquarters are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday.
Skills for this role
| Role | Senior Software Engineer - Consoles |
|---|---|
| Company | Roblox |
| Location | San Mateo, CA, United States |
| Compensation | Not disclosed |
| Posted | 2026-09-30 |
| Deadline | Rolling |
Typical process for this type of role
A general guide — the exact steps for this specific listing may vary; check the original posting for details.
- 1ApplicationSubmit your resume through the apply link.
- 2ScreeningRecruiter reviews your background against the role.
- 3AssessmentA technical test, assignment, or coding round, depending on the role.
- 4Interview(s)One or more rounds with the hiring team.
- 5OfferOffer letter with compensation and start date.
Before you apply
0/4More at Roblox
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