Greenhouse ·
contractInteractive Designer
Mixpanel · San Francisco, US (Hybrid)
Mixpanel is a product intelligence and analytics platform that enables companies to analyze user behavior and product performance. This contract role for an Interactive Designer focuses on the end-to-end creation of web experiences, serving as a primary touchpoint for potential customers. The position requires a hands-on builder who is comfortable designing and implementing directly in Framer or Webflow, moving beyond static Figma mockups. Daily responsibilities include developing landing pages for marketing campaigns, maintaining a scalable web design system, and implementing micro-interactions, motion, and scroll behaviors to enhance site engagement. The designer will collaborate closely with the brand design and marketing teams to ensure all web outputs align with broader brand strategies and conversion goals. This role is well-suited for a detail-oriented designer with a strong background in typography and layout who possesses a builder mindset. Candidates should be comfortable managing projects from initial concept to live deployment, prioritizing responsive design, accessibility, and performance throughout the production process.
About Mixpanel Mixpanel is the leading product intelligence and analytics platform, trusted by more than 29,000 companies to help understand how people use the products they build. By combining powerful analytics with AI that knows your business, Mixpanel helps teams see what’s working, diagnose what’s not, and decide what to build next. Learn more at mixpanel.com . About the Role Mixpanel's website is the front door to our product and our biggest driver of pipeline — it's the first real experience most prospects have with us. We design, build, and ship it ourselves in Framer, treating it as a living product surface rather than a set of static pages. We're looking for an Interactive Web Designer who lives and breathes this work — someone energized by building, not just designing and handing off. You'll report to our Brand Design Leader, partnering closely with our Staff Interactive Designer and Website Manager, and working cross-functionally with Marketing and other teams to turn strategy into shipped web experiences. The work directly shapes how prospects understand, trust, and convert on Mixpanel — from product storytelling to improving conversion paths. This is a hands-on-role: you should be as comfortable building in Framer as sketching a layout in Figma. Webflow experience translates well — different platform, same muscle of designing and building in one motion. What You'll Do Design and build end-to-end experiences and iterations Design and build pages and components directly in Framer, not just hand off static designs for someone else to implement Bring interaction, motion, and detail to web experiences — micro-interactions, transitions, scroll behavior — that make the site feel considered rather than templated Build and maintain landing pages for campaigns, launches, and regional/ABM needs, working from brand and campaign direction that drives pipeline goals Strengthen our web design system Contribute to and help maintain a component library that lets the team build faster without sacrificing quality Build clean, flexible components — organized, well-named, and built for reuse rather than one-offs — so the library stays easy for the whole team to work in Flag where the system is missing something, and help build the pattern rather than one-off around it Keep an eye on responsive behavior, accessibility, and performance as part of the craft, not an afterthought Partner closely with the Staff Interactive Designer and Website Manager Work in tight, daily partnership with the Staff Interactive Designer on craft direction, interaction/motion decisions, and system quality Coordinate closely with the Website Manager on prioritization & publishing cadence Take ownership of pages and projects end-to-end, while staying aligned on the broader web design direction set by your Brand Design Leader Bring ideas to the table — this role has room to shape how we build, not just execute what's asked Collaborate across the brand and marketing org Partner with Brand Design, Copy, and Campaign/PMM stakeholders to turn briefs into shipped web experiences Translate brand and campaign direction into interactive, on-brand web pages Give and receive feedback in critique as part of a small, high-craft team What We're Looking For Experience and craft Experience designing and building for the web — this role requires hands-on production in Framer, not just Figma comps. Webflow experience also acceptable. Experience working with CMS-driven content in Framer or Webflow Strong fundamentals in typography, layout, and composition, applied specifically to web and interactive contexts A portfolio that shows shipped, live web work — not just static mockups of what a site could look like Comfort with motion and interaction design — you think about how a page behaves , not just how it looks Builder mindset You genuinely enjoy the build phase — you don't see it as a lesser task compared to "the design part" You think in systems and components; you notice when something should be reusable You keep the design system clean as you go — good naming conventions, organized files, components built to be reused rather than duplicated. Hygiene isn't an afterthought for you, it's part of the craft You're curious about new web design tools and techniques, and you bring that curiosity back to how the team works Collaborate across the brand and marketing org Partner with Brand, Content, Marketing and Product stakeholders to turn briefs into shipped web experiences Translate brand and campaign direction into interactive, on-brand web pages Give and receive feedback in critique as part of a small, high-craft team Bonus skills Basic HTML/CSS/JS fluency (even if you're not shipping production code) Motion design, prototyping, or creative coding experience AI tooling experience to scale design and build work Compensation The amount listed below is the total target cash compensation (TTCC) and includes base compensation and variable compensation in the form o
| Role | Interactive Designer |
|---|---|
| Company | Mixpanel |
| Location | San Francisco, US (Hybrid) |
| Type | contract |
| Compensation | Not disclosed |
| Posted | 2026-09-30 |
| Deadline | Rolling |
Typical process for this type of role
A general guide — the exact steps for this specific listing may vary; check the original posting for details.
- 1ApplicationSubmit your resume through the apply link.
- 2ScreeningRecruiter reviews your background against the role.
- 3AssessmentA technical test, assignment, or coding round, depending on the role.
- 4Interview(s)One or more rounds with the hiring team.
- 5OfferOffer letter with compensation and start date.
Before you apply
0/4Interactive Designer at Mixpanel: frequently asked questions
- What is the salary for this role?
- Mixpanel has not stated compensation in the listing. Check the original posting or ask during the application process.
- Is the Interactive Designer position remote, hybrid or onsite?
- The listing gives San Francisco, US (Hybrid) as the location and does not state a work mode.
- What is the application deadline?
- Mixpanel has not listed a fixed deadline, so apply early in case the opening is filled.
- How do I apply for the Interactive Designer role?
- Use the Apply button on this page. It opens the original listing on job-boards.greenhouse.io, where you submit your application with the company.
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