Greenhouse ·
full-timeSenior Software Engineer, Computer Graphics
Roblox · San Mateo, CA, United States
Roblox operates a global platform for immersive 3D digital experiences created by a community of developers. This Senior Software Engineer role focuses on the intersection of computer graphics and machine learning within the Foundation AI team. The position involves architecting and optimizing the Roblox engine to function as a scalable platform for synthetic data generation. Day-to-day responsibilities include designing systems to procedurally generate high-fidelity 3D datasets, such as meshes, materials, and lighting, to train frontier 3D generative AI models. You will work closely with AI research scientists to translate model training requirements into engine-level features, ensuring that synthetic data workflows are integrated without compromising core performance. This role is well-suited for a candidate with a strong background in low-level systems programming, particularly C++, and deep expertise in 3D rendering pipelines and engine architecture. It requires the ability to navigate complex, unmapped technical territory and bridge the gap between high-level machine learning research and low-level graphics engineering to support the next generation of 3D content creation.
Education
- Level: Bachelor's degree
Key Skills
Experience required
5-5 years experienceAbout the Role Senior Software Engineer focusing on 3D computer graphics and engine development within the ML Data Pod of the Foundation AI team at Roblox. Build infrastructure for synthetic data generation to support 3D generative AI models. Responsibilities - Lead synthetic data generation initiatives using the Roblox engine. - Collaborate with AI research scientists and core engine teams. - Design and optimize scalable graphics and engine-level pipelines. - Integrate synthetic data workflows into existing engine architecture. Requirements - 5+ years of experience building production-grade software systems. - Deep expertise in 3D computer graphics, rendering pipelines, and game engine architecture. - Strong proficiency in systems programming (C++) and writing optimized code. - Experience extracting or manipulating data within complex engine environments. - Strong communication skills to bridge ML researchers and low‑level engineers. - Bonus: familiarity with machine learning data pipelines, synthetic data generation, or 3D generative AI. Eligibility No specific degree or pass‑out year requirements mentioned.
Skills for this role
Required skills
Also mentioned in the listing
| Role | Senior Software Engineer, Computer Graphics |
|---|---|
| Company | Roblox |
| Location | San Mateo, CA, United States |
| Compensation | Not disclosed |
| Posted | 2026-10-01 |
| Deadline | Rolling |
Typical process for this type of role
A general guide — the exact steps for this specific listing may vary; check the original posting for details.
- 1ApplicationSubmit your resume through the apply link.
- 2ScreeningRecruiter reviews your background against the role.
- 3AssessmentA technical test, assignment, or coding round, depending on the role.
- 4Interview(s)One or more rounds with the hiring team.
- 5OfferOffer letter with compensation and start date.
Before you apply
0/4More at Roblox
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