InternFlow

Greenhouse ·

full-time

Senior Software Engineer, Computer Graphics

Roblox · San Mateo, CA, United States

Roblox operates a global platform for immersive 3D digital experiences created by a community of developers. This Senior Software Engineer role focuses on the intersection of computer graphics and machine learning within the Foundation AI team. The position involves architecting and optimizing the Roblox engine to function as a scalable platform for synthetic data generation. Day-to-day responsibilities include designing systems to procedurally generate high-fidelity 3D datasets, such as meshes, materials, and lighting, to train frontier 3D generative AI models. You will work closely with AI research scientists to translate model training requirements into engine-level features, ensuring that synthetic data workflows are integrated without compromising core performance. This role is well-suited for a candidate with a strong background in low-level systems programming, particularly C++, and deep expertise in 3D rendering pipelines and engine architecture. It requires the ability to navigate complex, unmapped technical territory and bridge the gap between high-level machine learning research and low-level graphics engineering to support the next generation of 3D content creation.

computer graphicsgame engine architecturec++synthetic datagenerative aisystems engineering3d modelingmachine learning infrastructure

Education

  • Level: Bachelor's degree
Software DevelopmentOnsite5-5 yrs experience

Key Skills

C++3D computer graphicsrendering pipelinesgame engine architecturesystems programmingmachine learningsynthetic data generationAI

Experience required

5-5 years experience
0 yrs10+ yrs

About the Role Senior Software Engineer focusing on 3D computer graphics and engine development within the ML Data Pod of the Foundation AI team at Roblox. Build infrastructure for synthetic data generation to support 3D generative AI models. Responsibilities - Lead synthetic data generation initiatives using the Roblox engine. - Collaborate with AI research scientists and core engine teams. - Design and optimize scalable graphics and engine-level pipelines. - Integrate synthetic data workflows into existing engine architecture. Requirements - 5+ years of experience building production-grade software systems. - Deep expertise in 3D computer graphics, rendering pipelines, and game engine architecture. - Strong proficiency in systems programming (C++) and writing optimized code. - Experience extracting or manipulating data within complex engine environments. - Strong communication skills to bridge ML researchers and low‑level engineers. - Bonus: familiarity with machine learning data pipelines, synthetic data generation, or 3D generative AI. Eligibility No specific degree or pass‑out year requirements mentioned.

Skills for this role

C++3D computer graphicsrendering pipelinesgame engine architecturesystems programmingmachine learningsynthetic data generationAI

Required skills

C++3D computer graphicsrendering pipelinesgame engine architecturesystems programmingmachine learningsynthetic data generationAI

Also mentioned in the listing

computer graphicssynthetic datagenerative aisystems engineering3d modelingmachine learning infrastructure
RoleSenior Software Engineer, Computer Graphics
CompanyRoblox
LocationSan Mateo, CA, United States
CompensationNot disclosed
Posted2026-10-01
DeadlineRolling

Typical process for this type of role

A general guide — the exact steps for this specific listing may vary; check the original posting for details.

  1. 1ApplicationSubmit your resume through the apply link.
  2. 2ScreeningRecruiter reviews your background against the role.
  3. 3AssessmentA technical test, assignment, or coding round, depending on the role.
  4. 4Interview(s)One or more rounds with the hiring team.
  5. 5OfferOffer letter with compensation and start date.

Before you apply

0/4

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