Greenhouse ·
full-timeSenior Software Engineer, Video Rendering
Roblox · San Mateo, CA, United States
Roblox is a global platform that lets developers and creators build and share immersive 3D experiences for millions of users. The Video Team handles adaptive playback, screen recording, live video, ads, transcoding and moderation across mobile, desktop, console and web. As a Senior Software Engineer focused on video rendering, you will design, develop and debug Android‑centric video capture, encoding and playback pipelines using NDK APIs such as Vulkan and AMediaCodec. The role involves optimizing performance on a wide range of Android devices, integrating AI/LLM‑based features, and collaborating with other engineering groups to extend video capabilities to other platforms and backend microservices. You will work on state‑of‑the‑art video technology for gaming, ensuring reliable delivery of AVC, HEVC and AV1 streams. The position suits an experienced C++ engineer with eight or more years of building complex Android applications, deep knowledge of Vulkan or OpenGL, and a solid understanding of video compression, delivery formats and YUV processing. A willingness to adopt new technologies and work across cross‑functional teams is essential.
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. The Video Team is responsible for adaptive video playback and rendering, screen recording, camera capture, live video, video ads, video transcoding, and moderation. We develop on mobile, desktops, consoles, web, and our backend microservices platform. This is a hands-on role focused on Android with the opportunity to work across all the areas. This role is not a video codec research or implementation position; we only use industry-standard codecs. You Will: Design, develop, use AI/LLMs, optimize, and debug video capture, encoding, playback, and rendering focused on the Android platform using NDK APIs like Vulkan and AMediaCodec. Innovate, architect, and implement our vision for video in a 3D immersive environment. Have the opportunity to work across our platforms (desktop, mobile, and consoles). Have the opportunity to work on our backend microservices Collaborate with different teams all across Roblox to develop new uses of video. Be guided to create state of the art video tech for gaming industry You Are: An experienced engineer with 8+ years of designing, developing, and debugging complex C++ applications running on Android. An expert with the wide variety of Android devices from junk to gold. Proficient with using Vulkan or OpenGL on Android in a performance oriented environment Knowledgeable within the video domain. You know the difference between AVC, HEVC, and AV1. You understand how video is compressed, delivered, and decoded. You don't have to look up the meaning of YUV or HLS. You love to pick up new technologies as the landscape evolves. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $243,290 — $295,250 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
| Role | Senior Software Engineer, Video Rendering |
|---|---|
| Company | Roblox |
| Location | San Mateo, CA, United States |
| Type | full-time |
| Compensation | Not disclosed |
| Posted | 2026-10-13 |
| Deadline | Rolling |
Typical process for this type of role
A general guide — the exact steps for this specific listing may vary; check the original posting for details.
- 1ApplicationSubmit your resume through the apply link.
- 2ScreeningRecruiter reviews your background against the role.
- 3AssessmentA technical test, assignment, or coding round, depending on the role.
- 4Interview(s)One or more rounds with the hiring team.
- 5OfferOffer letter with compensation and start date.
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['Onsite work Tuesday‑Thursday with optional Monday and Friday', 'Annual Salary Range $243,290 — $295,250 USD', '7+ years of experience required']