InternFlow

Greenhouse ·

full-time

Product Designer, Player Experiences

Discord · San Francisco Bay Area

Discord is a communication platform centered on community and gaming. The Product Designer for Player Experiences will join the Developer Platform team to bridge the gap between game studios and the millions of users on the platform. This role involves designing features that enhance how players interact with games, such as invite flows, game presence indicators, and social sharing tools. You will work across the entire product lifecycle, from initial conceptualization and prototyping to playtesting and final launch. Your day-to-day responsibilities include creating interactive prototypes, collaborating with cross-functional teams like engineering and product management, and ensuring that design solutions function seamlessly across desktop and mobile surfaces. This position is well-suited for a designer with at least two years of experience in shipping consumer-facing mobile products who possesses strong systems thinking and visual craft. Candidates should be comfortable navigating the complexities of B2B2C integrations, balancing the needs of game developers with the social experience of players, and effectively communicating design rationale to stakeholders.

product designux designui designmobile designinteraction designfigmagamingb2b2c

Discord has a highly engaged community of millions of daily active users who use the platform for many different reasons, but there’s one thing that nearly everyone does: play video games. Discord plays a uniquely important role in the future of gaming, and we are focused on making it easier and more fun for people to hang out before, during, and after playing games. Our mission on the Developer Platform team is to help game studios succeed by creating meaningful experiences for players. As a B2B2C (business-to-business-to-consumer) team, we serve two key audiences. For game studios, we build smart integrations and intuitive tools that make it easy for developers and community managers to connect with players and bring the best of Discord into their games. For players, we enhance on-platform experiences that deepen their connection to the games they love and make it easier to build lasting friendships through play, which ties directly to Discord's mission of helping people find belonging. You'll focus on the player-facing side of that equation: the experiences players have on Discord and in-game as a result of studio integrations. For example, you might design in-game ways to invite Discord friends to play, mobile-friendly ways to see what friends are playing right now, or new ways to bring game moments and achievements onto Discord to spark social connection. Your work will span surfaces like in-game overlays, the Discord client, and Discord mobile, wherever players discover games, make new friends, and play together. As a product designer, you'll work across the full product development cycle, from early exploration through launch and iteration. In a given week, you might be prototyping an in-game invite flow, playtesting a mobile surface with your engineering partners, and walking the squad through your design rationale in a review. You'll bring a thoughtful mix of user empathy, systems thinking, and visual craft to solve meaningful problems for developers and players alike. If you're energized by complex challenges, passionate about games and community, and excited to help shape how studios partner with Discord, we'd love to hear from you. This person will report to the Sr. Product Design Manager on our Developer Platform Design team. What You'll Be Doing Embed within the Player Experience squad and partner with a staff designer, engineers, product managers, and data scientists to design the player-facing side of studio integrations, from concept through launch and post-launch iteration. Design player-facing features like friend invites, game presence, and shareable game moments, accounting for how developers configure and integrate them so the experience holds up across every game and platform. Mix your visual, UX, and interaction design skills to solve for the constraints of both desktop and mobile surfaces, ensuring feature parity and quality. Playtest your work regularly, iterating on feedback from players, peers, and leadership to reach a polished, production-ready experience. Produce comprehensive design documentation and interactive prototypes, and keep them up to date as decisions evolve, so engineering and product partners can build with confidence. Share work early and often in critiques and team reviews, and communicate the business and user-centered rationale behind design choices in forums such as design reviews, project-team meetings, and leadership discussions. What you should have 2+ years of experience designing and shipping a web/app product for a variety of devices and platforms. Experience designing consumer-facing mobile features specifically (not just responsive web), including familiarity with mobile platform conventions and constraints (iOS/Android). An ownership mindset with a bias toward action, helping to drive projects and decisions forward. A high craft bar and attention to detail in user experience, visual design, interaction design, and prototyping, with proficiency in Figma and prototyping tools to demonstrate interaction, functionality, and flows. Ability to communicate complex problems and experiences simply, and to know when a user journey, wireframe, deck, prototype, or design specification will be most effective in doing so. Experience working within a design system, and contributing back to it. Experience designing for mature products, both against a vision and through incremental improvements. Bonus Points Experience designing mobile-first experiences. Casual or committed gamer, on mobile and PC. The US base salary range for this full-time position is $148,000 to $166,500 + equity + benefits. Our salary ranges are determined by role and level. Within the range, individual pay is determined by additional factors, including job-related skills, experience, and relevant education or training. Please note that the compensation details listed in US role postings reflect the base salary only, and do not include equity, or benefits. Why Discord? Discord plays a uniquely im

RoleProduct Designer, Player Experiences
CompanyDiscord
LocationSan Francisco Bay Area
Typefull-time
CompensationNot disclosed
Posted2026-10-08
DeadlineRolling

Typical process for this type of role

A general guide — the exact steps for this specific listing may vary; check the original posting for details.

  1. 1ApplicationSubmit your resume through the apply link.
  2. 2ScreeningRecruiter reviews your background against the role.
  3. 3AssessmentA technical test, assignment, or coding round, depending on the role.
  4. 4Interview(s)One or more rounds with the hiring team.
  5. 5OfferOffer letter with compensation and start date.

Before you apply

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Product Designer, Player Experiences at Discord: frequently asked questions

What is the salary for this role?
Discord has not stated compensation in the listing. Check the original posting or ask during the application process.
Is the Product Designer, Player Experiences position remote, hybrid or onsite?
The listing gives San Francisco Bay Area as the location and does not state a work mode.
What is the application deadline?
Discord has not listed a fixed deadline, so apply early in case the opening is filled.
How do I apply for the Product Designer, Player Experiences role?
Use the Apply button on this page. It opens the original listing on job-boards.greenhouse.io, where you submit your application with the company.

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